在 ServiceModel 客户端配置部分中,找不到引用协定“TranslatorService.LanguageService”的默认终结点元素。这可能是因为未找到应用程序的配置文件,或者是因为客户端元素中找不到与此协定匹配的终结点元素。
Brian Finke for The New York TimesHands On Ayah Bdeir, the founder and, more significant, creator of littleBits.
Late in 2007, Ayah Bdeir was working in a plush office in Midtown Manhattan, making a lot of money and feeling miserable. She was a financial-software consultant for a technology company. One of her specialties was peddling software for credit-default swaps — among the many complex financial instruments that would soon wreak havoc on the planet. Somewhere there was a thing from which these derivatives were derived, but Bdeir, atop countless layers of transacting, was too far away to see it, much less touch it.
Build-a-Brother Andrew, seated, and Ted Sliwinski in their Detroit workshop. Bdeir is 28, a petite and round-faced woman, gregarious and combustible. As she describes it now, the virtuality of her working life was deeply upsetting; she felt surrounded by the inconsequential, the endless conversation about how to display the nominal on PowerPoints that called for the making of future PowerPoints. Just before year’s end, Bdeir quit. She secured a fellowship, for considerably lower pay, from an art and technology center in Chelsea. She knew that she wanted her next project to be the opposite of a credit-default swap — tangible, constructive. And then it hit her: the opposite of her make-believe transacting would be to make things. A few years earlier, as a graduate student at the M.I.T. Media Lab, she fell in with a community that was trying to transform manufacturing — a new kind of small-scale, local manufacturing that could be done in the home, with machines no bigger than a microwave. Bdeir now resolved, over the strenuous objection of her mother and several friends, to become a new-age manufacturer.
At first, she pursued the idea as a financial-industry software executive might: she researched making, made plans to make and made PowerPoints about making. Meanwhile, she made nothing. Then, while earning some money by training not-very-tech-savvy designers in the use of electronics, Bdeir had the idea, in collaboration with a colleague, of making electronics components into Lego-like bricks that could be used by anybody, even the technically ungifted. She would make sets of self-contained bricks, filled with circuits, sensors, solar panels and motors that could be snapped together to create basic machines — for instance, a battery connected to a bulb and a pressure sensor that can illuminate or dim it. She would make things and allow others to make other things.
She would eventually turn the brick project into a business, selling $99 kits, called littleBits, for people to make their own crude gadgets. She wagered her career on the belief that in her resistance to the virtual, in her longing to make something actual, she was not alone.
And she wasn’t. Even as one boom era hurtled toward its end, a diffuse global community of nerds was at work on what it hoped would fuel the next one. They were coming to the same conclusion as Ayah Bdeir — that the new new thing was, in fact, things.
If you lived in Detroit in 1961 and watched Alfred Hitchcock’s “Psycho” at a drive-in, you might have caught a 30-minute trailer called “American Maker,” sponsored by Chevrolet. “Of all things Americans are, we are makers,” its narrator began, over footage of boys building sand castles. “With our strengths and our minds and spirit, we gather, we form and we fashion: makers and shapers and put-it-togetherers.”
Fifty years on, the American maker is in a bad way. Such is the state of American industry that waste paper is among the top 10 exports to China, behind nuclear equipment but far ahead of traditional mainstays like iron and steel. Manufacturing employment has fallen by a third in the last decade alone, with more than 40,000 factories shutting down. More Americans today are unemployed than are wage-earning “put-it-togetherers.” But the American romance with making actual things is going through a resurgence. In recent years, a nationwide movement of do-it-yourself aficionados has embraced the self-made object. Within this group is a quixotic band of soldering, laser-cutting, software-programming types who, defying all economic logic, contend that they can reverse America’s manufacturing slump. America will make things again, they say, because Americans will make things — not just in factories but also in their own homes, and not because it’s artisanal or faddish but because it’s easier, better for the environment and more fun.
What makes this notion something less than complete fantasy is the availability of new manufacturing machines that are cheap, simple and compact enough for small companies, local associations and even amateur hobbyists to own and operate. What once only big firms with hulking factories could fabricate can now be made in a basement or by e-mailing a design to an online factory-for-hire. These machines can produce all sorts of things, including plastic pencil holders, eyeglass frames and MP3 players.
Makers, as they call themselves, can’t compete with the long, orderly rows of workers from the poorer provinces of China or India who cut, stitch and solder bras, shoes and cellphones for pennies — or even with the hundreds of billions of dollars a year worth of stuff that continues to pour out of large, old-fashioned American factories. Their method involves creating “hacker space” cooperatives, where a few dozen members share a 3-D printer, a laser cutter and an oscilloscope and engage in collaborative manufacturing projects. Makers have created companies like Shapeways and CloudFab, which for a fee will manufacture small runs of products that you design. They are becoming kit makers like Bdeir, manufacturing building blocks that allow others to create things.
Anand Giridharadas (a@anand.ly) is an online columnist for The Times and the author of “India Calling: An Intimate Portrait of a Nation’s Remaking.” Editor: Ilena Silverman (i.silverman-maggroup@nytimes.com).
This article has been revised to reflect the following correction:
Correction: May 15, 2011
An article on Page 50 this weekend about a do-it-yourself movement in the United States misidentifies an object made by the author, Anand Giridharadas, with the help of a 3-D printing machine. It was, basically, a nut, not a bolt.
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